Destiny is a futuristic first person shooter in its third year. It may have had a rough start and disappointing first year, but things are looking up with the addition of extra content in Year 2, Year 3 and promises from game developer Bungie for more.
So what is Destiny about anyway? I’m expecting the audience for this blog being a mix of gamer and non-gamer alike so I will stick with the non-Grimoire* version. What is that? As I expect people will scratch their heads at a number of terms used in this post I will be adding Destiny terminology at the end of it. For now here is the story so far:
In the future humans find a planetoid entity known as The Traveler, who then gives them knowledge which launches them into another Golden Age for technological advancement. But The Traveler has some enemies who have chased it across the galaxies all the way to Earth. The main enemy in this game is known as The Darkness*, made up of different alien races including The Fallen who invade Earth. The Traveler protects the Earth and is crippled in this process, but in its last act of defense it created the Ghosts who contain its Light* and they bring the dead back to life, and give them some of this Light which makes them powerful. They become The Guardians, and that is who you play as. There are three different classes with different abilities; Titan, Warlock and Hunter.
Before I played Destiny I was relatively new to what was known as next gen gaming platforms. I bought an Xbox One because I wanted to be able to play the next Mass Effect game, and I got Forza Horizon 2 free with it. Let’s go back a few years though. As a kid I hated playing against people. I always thought this was because I wasn’t interested in competitive play but I later found out while playing multiplayer in Forza Horizon 2 that I was actually socially anxious.
Social anxiety isn’t something new to me. When I was young I had a severe form of social anxiety called selective mutism, and I’m autistic so social awkwardness and phobias have always followed me around. When my then boyfriend’s brother wanted to play a few Mario games with me I lost badly to him and then on I thought well if I can’t win then why bother?
But after playing Forza Horizon 2 competitive play was something I longed for. When I first heard about Destiny it was advertised as a shared world; other players would literally be there as you played story missions. I felt this would be a good way to introduce me to an online world. In those early days I was still nervous to perform actions in front of people. There’s this part of the game where you have to scan a crashed ship and I waited until another player had done it to do it myself. I would then have people around me to help fight enemies in story missions until I got to The Darkness Zone which is a limited respawn level. Then, I started to miss having them around. Often when I was unaware about what to do I would watch other players and even sometimes I would watch them just to learn how they would strategize their own method of facing powerful enemy AI. I copied that and I learned it and it soon became natural part of my own strategy.
By around level 12 I found myself visiting Bungie’s online community seeking help to make me finish story missions. It was the Grimoire that made me find their site at all. The people in the community were willing to offer help to noobs like me and were patient when they joined me for a mission and helped out when they knew I was too underpowered. Destiny is the type of game where you have to level up your strength and that’s usually by collecting higher Light weapons and gear.
When playing with these people I would be very nervous to talk and I couldn’t stand the sound of my own voice but overtime I began to relax and speak with more confidence. Then when I reached the endgame* I had to team up with people regularly. Now I was doing Nightfall Strikes, raids and harder story missions. I joined an Australian Destiny community and soon became friendly with all the regulars. To this day I still have over 100 people on my friendslist who I can invite to my Fireteam to help me with Nightfall strikes or a raid. Playing co-op in raids and Nightfall helped me learn about the different roles in a team and about how to listen, when to speak and to help others when they are literally (Guardian) down. It is valuable knowledge that I can take into the real world with me.
It’s not just playing Destiny helped me gain social skills and learn the importance of teamwork but I would find on days when I was so overcome with depression that I couldn’t move from my bed and my head was full of many unpleasant thoughts of self-doubt, self-hate and suicide all it took to make those feelings disappear was half an hour of playing Destiny. Perhaps it was because you can play with random people in match-made strikes and sometimes you would find a team that really worked well together, we were old friends. Or I might play co-op and just mess around with friends. And even on those days where just everything goes wrong and I’m extremely stressed and ready to blow – that’s when it’s a good time to run around The Plaguelands and practice shooting Fallen Dreg heads off and maybe pretend they were someone else.
Between year 1 and year 2 I would play Destiny for 9 hours a day. I’d start by collecting bounties* that went toward leveling up with a faction* that would give rewards like new weapons and armor, usually of higher Light. Then it was about completing Nightfall on all 3 classes and then getting raid specific weapons and armor by, yes, completing raids. Then I found my childhood friend was playing Destiny with her husband and I joined a clan that I could really communicate with and have an enjoyable time with.
Raiding was where my social skills were really put to the test. People had a problem with me being too quiet and not understanding directions, and I had problems with the self-made alpha of the group and just very cruel humor and people chit chatting so I couldn’t hear directions properly. But when I found a patient and understanding raid team we really clicked as a team. When somebody stumbled there would be a bit of giggling but we’d help each other out. Through raiding and the very intense and difficult Nightfall strikes I learned to listen to people and communicate more effectively, and even join in on the banter. And it was always so rewarding completing the raid. What did Bungie used to say about raiding? You’d go in as strangers, come out as brothers.
Unfortunately, after my friends quit Destiny for a while I gave up on raiding. It’s something I would like to try again, because 100%ing Destiny is like overcoming some of life’s hardest challenges for me, but for now it’s something that I avoid. Just trying to complete raids was really putting more stress on me and reminding me of how autistic I am. It put me into a low mood where I was constantly judging myself. On the bright side at least when I go back to raiding there will be something new for me to do in Destiny instead of waiting for Bungie to release more content.
When The Taken King expansion pack was released Bungie introduced a quest system that made all the repetitive play worth it. It’s these quests, especially the record books that keep me coming back to Destiny. At first I was a bit annoyed that in order to complete some quests I would have to spend a great deal in The Crucible, the PVP* multiplayer mode. But then my skills in The Crucible increased and I learned to adjust with the changing meta* by changing the types of weapons I used.
I enjoy my time in Destiny’s in-game universe too. I love science fiction so when I first heard of this game I was all for it. It’s an online world and I really see that world as an alternate reality. My class is Titan and I take their role as protectors of humanity seriously. When I play or read up about Destiny I put myself into a state of mind where I see that The Fall really did happen and we are at war with four enemy alien races. I choose my factions just as seriously; when I found out New Monarchy attacked the City I changed to Dead Orbit. I like to experience every moment of Destiny as though it’s real. I run through The Tower* like it’s Hogwarts. I used to play the Harry Potter games where I’d just run around and explore the school. I can ride my sparrow* through Old Russia* or Venus or Mars just for the sake of it. I love my fellow Guardians. There’s a real camaraderie between clan mates and regular players I’ve co-op’d with who have become my friends. We can dance at each other for hours or communicate through gestures. They can make me laugh without saying a word. When I’m not playing Destiny I’m missing making those gestures in other games.
I find the Lore inspires my own need to write science fiction. The way Bungie takes ideas from mythology and turns them into canon in their own made up universe is something that I strive to emulate. People who aren’t bothered to look into the deep lore are missing out.
Destiny is more than just increasing my skills as a gamer and making friends in a gaming world, it’s about making friends in the real world, learning to understand human behaviour and that the good guys outweigh the bad. There are some in the autistic community who give up on making friends because of a few bad experiences. I’ve had some seriously bad experiences in Destiny but I’ve also had great moments to treasure forever. Knowing that is enough to make me want to keep playing Destiny with others, and not reject friendship in the real world too.
I’m taking a break for Destiny while I play other games. I’ll be back when another live update* happens or when I’m over the other games and make an attempt to finally get Thorn* or my exotic sparrow.* Or private SRL matches* or another attempt to raid. Or try my luck and finally get Icebreaker.* There’s always plenty to do in Destiny and it’s the type of world that I will always be happy to return to. It’s inviting, fun, challenging and extremely rewarding.
I may not play Destiny forever. Indeed, it only has a 10-year lifespan. But I will always remember how much it has helped me.
Destiny/ Videogame terminology
MMO – Massively Multiplayer Online. A game-type where you can play and interact with other players online. Usually you complete quests or raids and can trade items between each other and join guilds or clans.
People would argue that because of Destiny’s lack of verbal communication with all players (you can only talk to your Fireteam) that it rules out Destiny being a complete MMO. Destiny is basically built like an MMO; you level up, upgrade gear and play the game past story completion. It’s played online and has content added to it. However, its lack of trading between players takes some of that MMO feeling away from it.
Grimoire pron: grim-wah – cards you can unlock by completing various achievements or collecting dead Ghosts in Destiny. Each card has a piece of Destiny Lore which gives vital insights to the story. Among the most committed players it’s imperative to read your Grimoire cards. The Grimoire is only accessible through Bungie.net or the Destiny app.
The Darkness – Through reading The Book of Sorrows Grimoire you will find out that The Darkness isn’t a being but rather a philosophy that encourages gaining power through destruction and killing. Kind of like capitalism.
Light – Is it magic? It’s a type of supernatural power the Traveler, The Ghosts and Guardians have to wield special abilities. As some types of light are Solar, Arc and Void you may have to look into Hinduism to find your answers. It’s a bit like The Force in Star Wars which is taken from Jungian theory of a life-force.
End Game – In MMOs the End Game are challenges to complete for upgraded weapons and armor or even added on story missions after you complete the main campaign (story missions with the original game).
Bounties – Quests you can complete to level up with your Faction. You collect these bounties from a Frame (AI with limited helping abilities) on Tower grounds.
Factions – The Factions are groups who have differing views of where humanity should go next. They used to be at war with each other but now Guardians can claim allegiance to them by fighting in their name and collecting rewards as they level up.
PVP – Player vs player. Competitive multiplayer.
Meta – Originally meta refers to a type of strategy that transcends the basic rules and uses external factors to affect the outcome of the game. In Destiny weapons are balanced regularly and as a result some weapons become more powerful than others in PVP, i.e “Matador 64 is so OP now.” Following the meta means you’re guaranteed to own modes like The Crucible, but it means to regularly change around your preference of weapon, or weapon loadout.
The Tower – The last safe haven on Earth. The rest of the world has either been destroyed or occupied by The Fallen and Hive.
Sparrow – A guardians only means of terrestrial transport. Literally The Speeder Bike from Star Wars.
Live Update – Free content added to the game that is smaller than DLC (downloaded content). Because of micro transactions (real money purchases made in-game) Bungie can add this free content. Live Updates do come with new quest steps and sometimes new weapons and armor. Most importantly, they come with new emotes; gestures and dancing.
Thorn – an exotic (super powered) handgun. Can only be obtained through quests. It’s a favourite amongst Guardians. It’s also hated by many for its poison perk (ability) which made it a killing machine in The Crucible.
Ice-breaker – the God of all sniper rifles. An exotic that used to have self-replenishing ammo every 6 seconds. Currently only able to be obtained through Nightfall strikes.
Exotic Sparrow – A quest only once obtainable through buying Redbull is the U.S. Now it’s added to a forever growing questline. The sparrow is supposed to be one of the best, particularly in SRL.
Old Russia – Currently the only place on Earth Guardians can go beside the Dead European Zone, that is under enemy control. Hundreds of years ago humans tried to flee The Fallen invasion and the results of that encounter can still be seen in burnt out rusted cars piled before The Wall and human skeletal remains.
SRL – Sparrow Racing League. A PVP sparrow race that is super fun and just offers something different than the usually shooting modes in Destiny.